James Hopes to captain Brisbane Heat

Queensland and Australian allrounder James Hopes will captain the Brisbane Heat in their inaugural KFC T20 Big Bash League this season.

Hopes was announced last night as the foundation captain of the Heat at a high-tech launch event in Sydney where he and the other seven T20 captains shared the stage with holograms of themselves.

Hopes captained the Delhi Daredevils in the Indian Premier League earlier this year in the absence of the injured Virender Sehwag.

Hopes was named captain of the Weet-Bix Sheffield Shield team of the year last season and claimed his second Ian Healy Trophy as the Bulls Player of the Year off the back of his best first class season.

He is the all-time leading runs-scorer for Queensland in T20 cricket with 592 runs at a strike-rate of 133.03 and has played 12 T20 Internationals and 84 One Day Internationals.

James Hopes said, “It’s a thrill and it’s an honour.”

“I am impressed with the line-up we will put on the field this season. There’s some wonderful experience, but just as importantly, some exceptional young talent.”

“The Heat will play an exciting brand of cricket and we will make sure we don’t die wondering when we get out there. We want to inspire the fans in Brisbane and make the Big Bash League a great experience and a lot of fun.”

The Heat’s logo and playing uniform were also unveiled at last night’s launch.

Heat general manager Andrew Blucher said “We identified it was imperative that the Heat ‘stand-out’ from other teams within the highly competitive south-east Queensland sporting market – the Broncos, Reds, Lions, Roar, Titans, Suns and Firebirds.”

“Teal provided ‘clear space’, and a major contrast to maroon, as you can see with the playing uniform, which is quite distinct. Over time, we would need to ‘own’ the colour and that would be easier if no other team was wearing it.

“The colour is modern and youthful and research showed it was popular with women. It’s a tropical colour for a tropical city,” he said

Blucher said the logo was deliberately designed to be ‘non-traditional’ to appeal to new audiences that weren’t currently engaged with the game.

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